Game knowledge base
Military units
World speed and unit movement
Research
Before a unit type can be trained, it must be researched in the army barracks: meet its requirements, pay the resources and wait for research to finish. Army Barracks level and world speed shorten research time. The table shows this world's costs and base duration in level-one army barracks.
The marshal is not researched at the army barracks, so he does not appear in the research table.
Training
Researched unit types can be trained in the army barracks. Multiple training orders for the same or different unit types can be queued. Orders finish in sequence, and the trained units join the settlement army when their order completes. Barracks level and world speed reduce training time.
The marshal requires golden armour and the other conditions listed on his page. He is trained at the Marshals' Palace, so its level reduces his training time.
Dismiss troops
Conquering
Unit comparison
This table shows combat values, speed and load capacity directly from the game unit catalogue.
What the unit values mean
Attack power- Shows how much attacking damage the unit can inflict on an opponent.
Defence power against infantry- Shows the unit's defence strength against infantry.
Defence power against cavalry- Shows the unit's defence strength against cavalry.
Defence against archers- Shows the unit's defence strength against archers.
Movement speed- Shows how many minutes the unit needs to cross one map field. Fewer minutes mean a shorter journey.
Carrying capacity- Shows how many resources the unit can carry back to its home settlement.